📈 Pattern Combo
Complete Pattern Combos to increment or decrement the global counter.
Here’s how our new Pattern Combo Mechanics work:

Updated UI and Game Mechanics for Patch 2.0
- Players need to press the “+” and “-” buttons in sequence, following the displayed pattern.
- Once the Pattern Sequence is completed, players must carefully time their press of the “+” or “-” button when the pink timer ball aligns with the gold area, in order to increment or decrement the global count. This completes the Pattern Combo.
- Players can choose the difficulty of the Pattern Sequence (i.e. length of sequence)
Multiplier |
Length of Sequence |
Global Count +/- |
DITTO Minted |
Power Cost |
EXP Gained |
X10 |
1 |
10 |
1 |
5 |
10 |
X15 |
2 |
15 |
2 |
8 |
15 |
X50 |
3 |
50 |
5 |
25 |
50 |
X100 |
4 |
100 |
10 |
50 |
100 |
X200 |
5 |
200 |
20 |
100 |
200 |
- We have also improved UI/UX such that players will receive immediate visual feedback on their actions and how it affects the global count.
🕹️ Frenzy Mode

Slime Trophy to Activate Frenzy Mode
- Frenzy Mode:
- After achieving a streak of 5 successful Pattern Combos in the same direction, there's a 30% chance that a Slime Trophy will appear.
- Tapping the Slime Trophy activates Frenzy Mode, where all multipliers are doubled (e.g., a x200 multiplier becomes x400). Frenzy Mode lasts for 20 seconds.
- Additionally, there's a 5% chance to trigger a 3X Frenzy, where multipliers triple (e.g., a x200 multiplier becomes x600).
- Pattern Combo Streak Mechanics:
- Streaks are built by successfully completing Pattern Combos in the same direction (”+” or “-”).
- If you change the direction of the Pattern Combo (e.g. from “+” to “-”), miss the timing, or fail to complete the pattern before the timer runs out, the Pattern Combo Streak resets.
🕹️ Guess Mode

-
Guess the final global count at the end of the round and earn from the prize pool
-
Top 20% of closest guesses wins
-
Earning potential (prize pool distribution) is based on the rank of your guess (how close it is to final count), Ditto amount you placed for each guess and the timing that the guess was placed
- Earning Potential is calculated as: (*w1 ** Rank Factor) + (w2 * Ditto Amount Factor) + (w3 * Timing Factor)
- Rank Factor = (numWinningGuesses − rank + 1) / numWinningGuesses × SCALE_FACTOR
- Ditto Amount Factor = (dittoAmount / prizePool) × SCALE_FACTOR
- Timing Factor = (timing − minTiming) / (maxTiming − minTiming) × SCALE_FACTOR
- timing = game end timestamp - guess placed timestamp
- minTiming = close duration
- maxTiming = open duration + close duration
- w1, w2 and w3 are the respective weights placed on each factor to vary their respective impacts on earning potential
- Therefore, Payout = prize pool amount * (earning potential of user / total earning potential of winners)
