π Date: 17 June 2025
Weβre back with another major patch focused on the following improvements:
β Monster Scaling Buffs β Late-game monsters now pack more DEF & HP for a real challenge.
π― Combat Style Rework β Bosses no longer follow the same pattern. Expect variety!
π Crafting Rebalance β Higher-level gear finally rewards your effort! No more low-level spam for best XP.
π‘ New Stat Tooltips β Tap your stat names to see what they actually do!
These updates aim to make progression feel more coherent, rewarding, and true to the effort you put in!
Late-game monsters felt a little too easy for seasoned adventurers β so weβve buffed their defenses and health for better scaling:
Domain | DEF + | HP + |
---|---|---|
D3 | +5 | +5 |
D4 | +10 | +10 |
D5 | +15 | +15 |
D6 | +20 | +20 |
D7 | +25 | +25 |
π‘ Expect tougher fights as you climb higher domains β itβs time to bring your A-game!
β¬οΈ Jump to Table of Contents
Bosses were always ending up as Magic-type, making the loop predictable. Weβve realigned the combat type order so youβll face a mix of challenges:
Domain | Boss Combat Type |
---|---|
D1 | Magic |
D2 | Melee |
D3 | Ranged |
D4 | Magic |
D5 | Melee |
D6 | Ranged |
D7 | Magic |
π― Prepare different gear and builds β no more Magic-only boss runs!
β¬οΈ Jump to Table of Contents
You can now tap stat names on the stats page to see what they actually do! This helps with smarter builds and easier planning.